Dr. Foland discusses the concept of finite state machines (FSMs) as a method of organizing our way of thinking about how to structure interactions with objects in Python.

He also plays a bit of the classic text-based adventure game Zork as an example of users interacting with a simple game world, and begins coding a few in-game objects of our own!

Quote of the Episode:

“It is pitch black. You are likely to be eaten by a grue.”

– Zork (1980)

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