Dr. Foland discusses the concept of finite state machines (FSMs) as a method of organizing our way of thinking about how to structure interactions with objects in Python.
He also plays a bit of the classic text-based adventure game Zork as an example of users interacting with a simple game world, and begins coding a few in-game objects of our own!
Quote of the Episode:
“It is pitch black. You are likely to be eaten by a grue.”– Zork (1980)